Chapter 2 – The what
Overview
So what am I trying to create? Well, a synthesizer. Now that’s a rather wide term that covers all sorts of devices so I’ll try to get my vision and thoughts a little more concrete.
First of all: My former projects tended to become the “one and only” type of thing that has every little feature and avoids any compromises. Those type of projects get incredibly expensive and never get finished because they are way too complex. Everytime you finish something small, you realize it could be a little better if you just added some more stuff here and there and suddenly you have something huge that collapses.
This time I’ll try to be a little smarter and I’ll try to allow the thought that my “super-device” won’t be super in every aspect – that it will have flaws in some areas and be strong in others. Basically I’ll try to make compromises in the right way so that it works for the purpose I’m aiming for without getting too big.
The first of theses compromises is: I’ll make a monophonic synthesizer. Yes, polyphony is something great, but for the type of sound generation complexity that I have in mind, its just not feasible without breaking my bank account.
My synthesizer will be able to produce the standard sweepy filter + sawtooth sounds but that’s something you can get from any synth out there, because they all seem to have the same type of architecture underneath. I want to do something more advanced. For me it’s really important to have some decent modulation sources that can create rich ambiences and complex soundscapes. So this will probably be my target-area: A complex architecture with all sorts of weird retriggering, modulating and routing.
Filter
When I build the Shruthi (which was my first synth with analog filters) I didn’t believe in the whole analog-hype. I thought, there’s nothing in a filter circuit that clever math can’t emulate and the filters in my Nord synthesizer do sound really good which kind of supported my point of view. Then came the Shruthi and it changed my mind. Its 4pole lowpass filter is relatively simple – but it just sounds so fat and juicy (especially in the base range) even without using super high quality audio parts. So my decision was clear: My own synth will have at least one analog filter in it.
Oscillators
For the oscillator part, I have to say: I don’t really like to deal with all the tuning problems of a real analog oscillator. It’s just a whole new science only to get a VCO stay in tune over a few octaves… And probably more important: You can’t have all the wavetable goodness that I fell in love with since I have my Waldorf Blofeld. Regarding the latter: The wavetables in the Blofeld sometimes sound a little dull to me, they are missing the harshness of the “analog style” waveforms which as far as I can tell is due to the small size of the wavetable itself. There is not much potential for overtones, when the wavetable has only 128 samples in it. So this is a spot where I think I can get a big improvement in sound by just using some more memory.
So as a result: My oscillators will be digital and they will have all the fancy stuff you can do: FM, wavetables, simple analog waveforms, transient generators, noise, ringmod, … The good news is: Here I can stop making compromises as long as the processor of my choice has resources left. I can add more stuff than I can imagine and it won’t increase the price at all. I can start with simple waveforms and implement more if I like to. Yes, that makes me really happy: I can tweak and add more stuff without having to redesign other parts of the synth.
So with digital oscillators and analog filters you basically have a hybrid synthesizer. Mine will most likely have two different types of filter and 3-4 oscillators which I find is a good amount for an advanced sound creation machine.
FX
I definitely want to incorporate an FX section, though I don’t think I can create a decent reverb myself. There are some FX daughter-boards available and I will probably use something like that.
Modulation
The modulation sources will include LFOs, envelopes, step sequencers and some more fancy modulation sources which I will cover later. They will all be done digitally. There’s just so much you can do… I guess deciding which kind of fancy modulation source to include an which not will probably be the first compromise to cause me headaches. Especially when I think about the user interface…
User interface
Speaking of the user interface: I have a Nord stage and a Waldorf blofeld. In terms of their synth engines and their interface, the two coudn’t be more different: The Nord has a simple architecure (it doesn’t even have Sustain in its envelopes) but everything is present on a dedicated knob. The Blofeld has a complex architecture with many, many inspiring tools but it only uses a few encoders and buttons to access the stuff. Both of them have their strengths and weaknesses and I really enjoy playing them both. But they taught me something important: An instrument is only as good as its weakest part: On the Blofeld I sometimes need a minute or two just to dial in something I had in mind but it has so many features, I could explore it for ever. On the Nord I find myself being frustrated because of its reduced feature set. At the same time I love it for its interface that has everything right there and just encourages me to tweak.
So will I do? I pretty much settled for a complex architucture but I find the one-knob-per-function interface of the Nord very inspiring because it never gets in the way when you fiddle with your sounds. However, both together result in a huge user interface with many, many knobs and buttons. And that will break my bank account and distract other people from building my synth or modding it.
So the user interface is something that will take a lot of time to get right. I have a few ideas that could work out pretty well, but more on that later.
In short
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monophonic, hybrid sound creation with digital oscillators and modulators + analog filters
two different flavors of filter (maybe a 4pole svf and a polivoks?)
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oscillators will have all the juicy stuff like FM, wavetables, ringmod and algorithmic mangling, noise, transient generators, …
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lots of modulators (LFOs, envelopes, some more fancy stuff) with an aim towards self-stimulating soundscapes and ambiences
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extensive routing and modulation possibilities.
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FX section using a ready-to-go daughter-board
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User interface trimmed for easy accessibility and reasonable complexity. This will be one of the most important aspects to get right
So there it is. I said, I’ll try to make compromises to keep cost and complexity low. It doesn’t quite sound like that now that I read the lines above…
Oh, one more thing: I think it will be called “the white phoenix”