I didn’t know about 1.0 rc, I’ll have to check. The included firmware is pretty much the recent git master branch, but I made a small but essential change two weeks ago which would not be in 1.0rc I guess, so the answer is no, for now use the included firmware.
I learned about the upcoming XT firmware just recently. I will do an adapted version for XT, but quite a few changes will have to be made to the code and interface. So eventually there will be 2 versions, which is a bit of a pain maintenance wise but I have no choice. XT is a nice upgrade.
First up is the Windows release, and then sometime after that I’ll start on an XT version.
Im actually a Windows user too, and would probably use both depending on my workflow for that day, but the osx version is by far the best editor available so far, so can edit patches on the osx side only if that was your decision.
I’m agnostic. I do some dev work on OSX, some under Windows. The synths get edited mostly on iPad and on the OSX boxes, the Winbox also runs games. Never got why there has to be any OS antagonism. It’s your choice, depending on how a project was set up it can be a real PITA to port across.
… I don’t even know how to send a PM on this forum :?
Too bad to read that it looks a nightmare : i would have been interested into a Windows port of this editor.
Considering the last Apple product I actually enjoyed using was my Apple II+, I’d be in the Windows camp, but, as @Admviolin said, probably more hassle than it’s worth.
@0x80. I just sent you a PM. I would really love to have a Windows version of the Shreditor. I switched over to Cubase on a PC after running Logic on a Mac for the past 15 years. The reason I switched was to be able to still run SoundDiver (which no longer works on a Mac) to control my 15 hardware synths. Yes, that’s how crazy dedicated I am to my hardware synths.
@Percivale I will still make a Windows version if I think there is enough interest for it. At least it will be delayed, because I’m running out of time and I will move on to get the osx version released first.
Max itself is cross-platform but 90% of work went into c++ code for a custom object to talk with the Shruthi and I’m running into unforeseen trouble trying to port it. My experience with developing for windows is only minimal.
@Rosch, that is not an option unfortunately. The app is build in Max and only windows + osx are supported.