I’ve been using Maschine (got the regular MkII model, not the Mikro) for the last few weeks and I’m happy to report that I’m really, really liking it so far. Maybe I’m still in the honeymoon period, but they seem to have really nailed a pattern-based hardware groovebox workflow that takes the best elements of all the MPC/x0x/Elektron boxes I’ve owned or had the pleasure of playing around with, and then improves on those.
It’s very much not a DAW in the sense that it doesn’t allow you to record audio across multiple patterns in your arrangement. It also doesn’t allow you to capture a performance (mutes or automation) across multiple patterns. Oh, and it also doesn’t do real-time time stretching.
The software does feel a bit awkward in some cases; there’s still no Retina support, and right-click is used to delete things in some cases where you’d expect a context menu. Both of these are supposed to get fixed some time in the future.
But what it does, it seems to do in an extremely rock-solid way. It’s so far the only piece of audio software that I haven’t been able to crash. It also just keeps on going when you unplug the controller (and picks back up when you plug it back in), or when you unplug any other USB audio or midi device.
Built-in effects and drum synths are very nice, and the included instruments are fine too. It comes with one of the most well-organized drum sample libraries I ever came across.
And the pads are lovely. They’re much better than the pads on the Analog Rytm, and even a little nicer than those on the Launchpad Pro.
It has the best and fastest sampling workflow I’ve ever seen. I really got spoiled by how easy and quick the sampling workflow was with OctaMED on the Amiga back in the early 90s. As a result of that experience, I always ended up doing less sampling with any proper sampler I got after that than I planned to. This has now changed; it’s just extremely pleasing to quickly create sample instruments in Maschine from my external gear, or even to just sample a groove I play on a keyboard, and then tighten up the timing and create variations by chopping up that loop.
Oh, and NI really nailed file management. Their system for organizing and tagging is the best I’ve seen in any piece of music software or hardware so far and makes it extremely quick and easy to find and load stuff straight from the controller. Ironically, they managed to make file management feel less like using a computer than when you perform the same tasks on an MPC, Octatrack, or Analog Rytm (the awkward and slow two-step process of loading samples on the Rytm without any way to pre-listen made that I never really got into sample layering on it at all; don’t get me started on how you get samples into the Rytm…).
All of this is nice, but in the end, the most brilliant thing for me is the way everything in a project is organized in a strictly hierarchical way.
You get 16 sounds (one for each pad; can be anything from a single monophonic sample to any polyphonic VST/AU plug-in) in a group. Each group also has an unlimited number of patterns organized in banks of 16. You can create an unlimited number of groups (again in banks of 16) which are then mixed to a single master output.
At each level (sound, group, master) you can add an unlimited number of effects and you can change the default routing for both the inputs as well as the outputs (allowing for external input, multi-channel output, aux send effects, and side-chaining).
Somehow, this results in a very nice balance between things being organized enough so that you don’t even get confused about how things have been set up, but still flexible enough to do everything I like to be able to do.
To summarize, I’m finally creating tracks again! 