Greetings everyone… (Hope I selected the right forum…)
I have a Jupiter III (JDX3 version) from Chamber of Sounds. It’s a really cool wacky percussive synth. It works off a button or an audio trigger (using a contact mike, though Jamie, the creator shows it off using a metronome and a drum machine output). I have the little box that connects to it which contains a contact mike and you beat on that little box to trigger it, but have been thinking of how to make this triggering occur a bit more programmatically. I have confirmed with Jamie that 10ma to 100ma is the expected trigger signal.
My current thought is because I wouldn’t want to fire it too often is to put it on a low probability through Branches. So first question, if I had say a bass drum audio signal coming from a drum machine, could that go directly into Branches as an audio signal and probabilistically go to the audio trigger?
Suspecting that Branches won’t work for audio signals (it wasn’t the intent), if I ran a gate or clock into branches and then the low probability output into the Trigger of Kinks and then took the Noise output would that give me an appropriate signal? (I don’t yet have Kinks, so this might accelerate me purchasing it…)
Thanks in advance for any info/advice!